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dc.contributor.authorKalak, Doğan
dc.contributor.authorGüleç Özer, Derya
dc.contributor.authorAydin, Serdar
dc.date.accessioned2023-10-11T10:54:55Z
dc.date.available2023-10-11T10:54:55Z
dc.date.issued2023en_US
dc.identifier.citationKalak, D., Özer, D. G., & Aydin, S. Experiencing Cultural Heritage Through Gamification.en_US
dc.identifier.isbn978-949120735-8
dc.identifier.issn26841843
dc.identifier.urihttps://hdl.handle.net/20.500.12514/4280
dc.description.abstractThis paper presents early-stage research about the role of gamification in experiencing cultural heritage strongly within the sociological context, specifically focusing on the transformation of the old orphanage located in the historical city center of Mardin. The study acknowledges the significance of the old orphanage as an architectural heritage exemplar, built of natural Mardin stone, situated within a unique historical and archaeological urban environment. However, it recognizes the challenges of preserving the building's heritage value, which necessitate surpassing the superficial restoration methods applied to adapt it into a hotel. The primary motivation of this research is to develop a method for creating a navigable and interactive virtual replica of the orphanage, centering on the processes and outcomes of transferring its heritage value. To achieve this, the paper initially outlines the documentation and analysis procedures employed, utilizing photogrammetry to capture the past and current states of the orphanage. Subsequently, participants engage with a gamified and realistic digital replica of the orphanage, involving task-based interactions and scenario-based experiences. The paper concludes by presenting preliminary results concerning participant reactions to the initial virtual model, delivered through a VR device. By raising awareness about the significance of restoring and preserving historical heritage, this study aims to positively impact the domains of tourism, education, and conservation. Furthermore, it intends to shed light on future research opportunities in the field of digital cultural heritage.en_US
dc.description.sponsorshipInternational Technological Universityen_US
dc.language.isoengen_US
dc.publisherEducation and research in Computer Aided Architectural Design in Europeen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectDigital Cultural Heritageen_US
dc.subjectGamificationen_US
dc.subjectMardinen_US
dc.subjectPhotogrammetryen_US
dc.subjectVirtual realityen_US
dc.subjectVR Deviceen_US
dc.titleExperiencing Cultural Heritage Through Gamification: Mardin orphanageen_US
dc.typeconferenceObjecten_US
dc.relation.ispartofProceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europeen_US
dc.departmentMAÜ, Fakülteler, Mühendislik Mimarlık Fakültesi, Mimarlık Bölümüen_US
dc.authorid0000-0001-6445-8879en_US
dc.identifier.volume2en_US
dc.identifier.startpage671en_US
dc.identifier.endpage680en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.institutionauthorAydın, Serdar
dc.identifier.scopus300449en_US


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