Evaluation of mobile games in the context of content: What do children face when playing mobile games?
Küçük Resim Yok
Tarih
2020
Yazarlar
Dergi Başlığı
Dergi ISSN
Cilt Başlığı
Yayıncı
E-Learning and Digital Media
Erişim Hakkı
info:eu-repo/semantics/closedAccess
Özet
The aim of this study is to examine mobile games in the context of their content and to evaluate the situations faced by children through document analysis in terms of age-rating, game score, access permissions, the inclusion of advertisements, in-game purchases, encouraging consumerism, the inclusion of violence, bad habits, and educational value. The review and rating data of the games which can be found in Common Sense Media and Google Play Store were included in the study. These data were analyzed by descriptive content analysis using frequency (f) and percentage(%) values. According to our findings, it was revealed that 92% of the games involved in the study included in-game purchases and 75% of them included advertising. As a result of the investigations, it was also found that mobile games requested a lot of access permissions during installation. In addition, it was concluded that 90% of mobile games encouraged consumerism and 50% contained violence and fear elements. We think that the results are important in the way that they reveal the possible risks encountered by young people while they are playing mobile games and also in terms of increasing the awareness on the subject for both the users and their parents.
Açıklama
Anahtar Kelimeler
access permissions, age rating, Mobile games, PEGI
Kaynak
WoS Q Değeri
N/A
Scopus Q Değeri
N/A
Cilt
17
Sayı
5
Künye
Göksu, İ.; Department of Educational Sciences, Mardin Artuklu University, Mardin, Turkey
Göksu, İ., Aslan, A., & Turgut, Y. E. (2020). Evaluation of mobile games in the context of content: What do children face when playing mobile games? In E-Learning and Digital Media (Vol. 17, Issue 5, pp. 388–407). SAGE Publications. https://doi.org/10.1177/2042753020936785
Göksu, İ., Aslan, A., & Turgut, Y. E. (2020). Evaluation of mobile games in the context of content: What do children face when playing mobile games? In E-Learning and Digital Media (Vol. 17, Issue 5, pp. 388–407). SAGE Publications. https://doi.org/10.1177/2042753020936785
Bağlantı
https://www.scopus.com/record/display.uri?eid=2-s2.0-85086870379&doi=10.1177%2f2042753020936785&origin=inward&txGid=5b35db2a9d7e67ce46fac81d764ffd6a
https://hdl.handle.net/20.500.12514/2886
https://doi.org/10.1177/2042753020936785
https://www.webofscience.com/wos/woscc/full-record/WOS:000648689500003?AlertId=d383397b-4355-449e-9419-70f9e0e77c15&SID=D3UUYFB81YCJKkKVu6b
https://hdl.handle.net/20.500.12514/2886
https://doi.org/10.1177/2042753020936785
https://www.webofscience.com/wos/woscc/full-record/WOS:000648689500003?AlertId=d383397b-4355-449e-9419-70f9e0e77c15&SID=D3UUYFB81YCJKkKVu6b